Publications

2021

Megan Mott, Bradford Mott, Jonathan Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, and James Lester. “What’s important to you, Max?”: The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. Proceedings of the Fourteenth International Conference on Interactive Digital Storytelling, pp. 379-392, Tallinn, Estonia, 2021.

2020

Elizabeth Ozer, Jonathan Rowe, Kathleen Tebb, Mark Berna, Carlos Penilla, Alison Giovanelli, Carolyn Jasik, and James Lester. Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services. Journal of Adolescent Health, 67(2), S34-S44, 2020.
Jonathan Rowe and James Lester. Artificial Intelligence for Personalized Preventive Adolescent Healthcare. Journal of Adolescent Health, 67(2), S52-S58, 2020. (Journal of Adolescent Health 2020 "Distinguished Dozen")
Alison Giovanelli, Mark Berna, Jonathan Rowe, Kathleen Tebb, Carlos Penilla, James Lester, and Elizabeth Ozer. Adolescent Engagement in a Narrative-Centered Behavior Change System for Preventive Health: Differences by Sex and Alcohol Use. Journal of Adolescent Health, Supplement, 66(2), S130-S131, 2020.

2019

Elizabeth Ozer, Jonathan Rowe, Kathleen Tebb, Mark Berna, Carolyn Jasik, Carlos Penilla, Alison Giovanelli, Max Ozer-Staton, Averie Kellenberger, and James Lester. Engaging Adolescents In A Self-Adaptive Personalized Behavior Change System For Adolescent Preventive Healthcare. Journal of Adolescent Health, Supplement, 64(2), S60-S61, 2019.

2017

Emily Ozer, Amber Akemi Piatt, Ingrid Holsen, Torill Larsen, James Lester, and Elizabeth Ozer. Innovative Approaches to Promoting Positive Youth Development in Diverse Contexts: Novel Applications of Participatory Research and New Technologies. Positive Youth Development in Global Contexts of Social and Economic Change, A. Petersen, F. Motti-Stefanidi, S. Koller, & S. Verma (Eds.), Routledge/Taylor and Francis Group, New York, NY, 2017.
Elizabeth Ozer, Jonathan Rowe, Kathleen Tebb, Kirby Culbertson, Mark Berna, Carolyn Jasik, Max Ozer-Staton, Kate Lester, Tobiah Richkind, and James Lester. A Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Care. The Indian Journal of Pediatrics, Special Supplement. The International Association for Adolescent Health, 11th World Congress on Adolescent Health, 27-29 October, 2017, New Delhi, India. October 2017, Vol SS-1, 2017.

2016

Kathleen Tebb, Rebecca Erenrich, Carolyn Jasik, Mark Berna, James Lester, and Elizabeth Ozer. Use of Theory in Computer-based Interventions to Reduce Alcohol Use Among Adolescents and Young Adults: A Systematic Review. BMC Public Health, 16(517), 2016.
Elizabeth Ozer, Carolyn Jasik, Kathleen Tebb, Rebecca Erenrich, Mark Berna, Jonathan Rowe, Bradford Mott, and James Lester. Development of a Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Healthcare. Journal of Adolescent Health, Supplement, 58(2), 2016.

2015

Jonathan Rowe and James Lester. Improving Student Problem Solving in Narrative-Centered Learning Environments: A Modular Reinforcement Learning Framework. Proceedings of the Seventeenth International Conference on Artificial Intelligence in Education, pp. 419-428, Madrid, Spain, 2015.

2014

Wookhee Min, Eun Young Ha, Jonathan Rowe, Bradford Mott, and James Lester. Deep Learning-Based Goal Recognition in Open-Ended Digital Games. Proceedings of the Tenth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 37-43, Raleigh, North Carolina, 2014.
Jonathan Rowe, Bradford Mott, and James Lester. Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. Proceedings of the Tenth International Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 160-166, Raleigh, North Carolina, 2014.
Bradford Mott, Jonathan Rowe, Wookhee Min, Robert Taylor, and James Lester. Flare: An Open Source Toolkit for Creating Expressive User Interfaces for Serious Games. Proceedings of the Ninth International Conference on the Foundations of Digital Games, Fort Lauderdale, Florida, 2014.