I am a Research Scientist at the Center for Educational Informatics at North Carolina State University. I received my Ph.D. in Computer Science with an emphasis on artificial intelligence from North Carolina State University in 2012. My dissertation work investigated a supervised machine learning framework for narrative planning in game-based learning environments for K-12 science education. I bring many years of applied research and development in natural language processing, including extensive experience in the enterprise software industry. After completing my Ph.D., I joined the Text Analytics group at SAS Institute where I served as a Senior Staff Scientist developing natural language processing technologies. At SAS, my work focused on sentiment analysis, named-entity recognition, and information retrieval. Prior to completing my Ph.D., I worked for 4 years at a venture-backed natural language processing startup, where I developed a machine learning-based dialogue authoring tool suite for Fortune 500 companies. I joined the Center for Educational Informatics at North Carolina State University in 2018.
My research interests lie in applying AI and machine learning to creating adaptive learning environments for applications in education and training. Specifically, I am interested in developing intelligent tutoring systems and multimodal natural language dialogue systems for intelligent narrative-centered learning environments.
Education
Ph.D., Computer Science (2012)
North Carolina State University
M.S., Computer Science
North Carolina State University
B.S., Chemical Engineering
North Carolina State University
B.S., Pulp and Paper Science and Technology
North Carolina State University
Publications
Seung Lee, Bradford Mott, Anne Ottenbriet-Leftwich, Adam Scribner, Sandra Taylor, Krista Glazewski, Cindy E Hmelo-Silver, James Lester. Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, pp. 566-566.
Haesol Bae, Asmalina Saleh, Chen Feng, Krista Glazewski, Cindy E Hmelo-Silver, Yuxin Chen, Adam Scribner, Thomas Brush, Bradford Mott, Seung Lee, James C Lester. Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry. Proceedings of the International Society of the Learning Sciences (ISLS), pp. 2101-2108, Nashville, 2020.
Andrew Emerson, Nathan Henderson, Jonathan Rowe, Wookhee Min, Seung Lee, James Minogue, and James Lester. Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models. Proceedings of the Twenty-First International Conference on Artificial Intelligence in Education (AIED), pp. 165-176, Ifrane, Morocco, 2020.
Bradford W Mott, Robert G Taylor, Seung Y Lee, Jonathan P Rowe, Asmalina Saleh, Krista D Glazewski, Cindy E Hmelo-Silver, James C Lester. Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. Proceedings of the Twelfth International Conference on Interactive Digital Storytelling, pp. 86-100, Snowbird, Utah, 2019.
Jonathan Rowe, Wookhee Min, Seung Lee, Bradford Mott, and James Lester. Toward Data-Rich Models of Visitor Engagement with Multimodal Learning Analytics. Presented at the AIED’19 Workshop on Adaptive and Intelligent Technologies for Informal Learning (AITIL), Chicago, IL, 2019.
Joseph Grafsgaard, Seung Lee, Bradford Mott, Kristy Boyer, and James Lester. Modeling self-efficacy across age groups with automatically tracked facial expression. Proceedings of the Seventeenth Conference on Artificial Intelligence in Education (AIED 2015), pp. 582-585, Madrid, Spain, 2015.
Seung Lee, Jonathan Rowe, Bradford Mott, and James Lester. A supervised learning framework for modeling director agent strategies in educational interactive narrative. IEEE Transaction on Computational Intelligence and AI in Games, 6(2), 203-215, 2014.
James Lester, Eunyoung Ha, Seung Lee, Bradford Mott, Jonathan Rowe, and Jennifer Sabourin. Serious games get smart: Intelligent game-based learning environments. AI Magazine, 34(4), 31-45, 2013.
Seung Lee, Bradford Mott, and James Lester. Real-time narrative-centered tutorial planning for story-based learning. Proceedings of the Eleventh Conference on Intelligent Tutoring Systems (ITS 2012), pp. 476-481, Chania, Crete, Greece, 2012.
Seung Lee, Bradford Mott, and James Lester. Director agent intervention strategies for interactive narrative environments. Proceedings of the Fourth Conference on Interactive Digital Storytelling (ICIDS 2012), pp. 140-151, Vancouver, Canada, 2011.
Seung Lee, Bradford Mott, and James Lester. Modeling narrative-centered tutorial decision making in guided discovery learning. Proceedings of the Fifteenth Conference on Artificial Intelligence in Education (AIED 2011), pp. 163-170, Auckland, New Zealand, 2011.
Seung Lee, Bradford Mott, and James Lester. Learning director agent strategies: an inductive framework for modeling director agent. Proceedings of the Fourth Workshop on Intelligent Narrative Technologies (INT 2011), Menlo Park, California, 2011.
Seung Lee, Bradford Mott, and James Lester. Optimizing story-based learning: An investigation of student narrative profiles. Proceedings of the Tenth Conference on Intelligent Tutoring Systems (ITS 2010), pp. 155-165, Pittsburgh, Pennsylvania, 2010.
Seung Lee, Bradford Mott, and James Lester. Investigating director agents’ decision making in interactive narrative: A Wizard-of-Oz study. Proceedings of the Third Workshop on Intelligent Narrative Technologies (INT 2010), Menlo Park, California, 2010.
Bradford Mott, Scott McQuiggan, Seung Lee, and James Lester. Narrative-centered environments for guided exploratory learning. Proceedings of the AAMAS 2006 Workshop on Agent-Based Systems for Human Learning, pp. 22-28, Hakodate, Japan, 2006.