Building on extensive industry experience developing machine learning models and algorithms to understand the behavior of computer networks, I have dedicated my career to using algorithms to detect patterns in behavior—whether in machines or humans.
Currently, as a Research Scholar and software engineer at the AI Institute for Engaged Learning, I work on advancing Generative AI to create narrative-driven learning environments. My focus is on using AI to enhance STEM education through immersive, story-based experiences that foster collaboration and engagement. By leveraging machine learning and artificial intelligence, I programmatically generate game content that helps students learn while having fun.
Education
Ph.D., Computer Science
North Carolina State University, Raleigh, NC
M.S., Computer Science
North Carolina State University, Raleigh, NC
M.S., Chemical Engineering
University of Rochester, Rochester, NY
B.S., Chemical Engineering
Indian Institute of Technology, Madras, India.
Selected Publications
Vikram Kumaran, Jonathan Rowe, and James Lester. NarrativeGenie: Generating Narrative Beats and Dynamic Storytelling with Large Language Models . Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 20(1), 76-86, Lexington, Kentucky, 2024.
Vikram Kumaran, Jonathan Rowe, Bradford Mott, and James Lester. SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. Proceedings of the Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, pp. 86-96, Salt Lake City, Utah, 2023.